/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2jfrozen.gameserver.network.serverpackets;

import java.util.List;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.model.L2TradeList;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.templates.L2Item;

/**
 * sample 1d 1e 00 00 00 // ?? 5c 4a a0 7c // buy list id 02 00 // item count 04 00 // itemType1
 * 0-weapon/ring/earring/necklace 1-armor/shield 4-item/questitem/adena 00 00 00 00 // objectid 32 04 00 00 // itemid 00
 * 00 00 00 // count 05 00 // itemType2 0-weapon 1-shield/armor 2-ring/earring/necklace 3-questitem 4-adena 5-item 00 00
 * 60 09 00 00 // price 00 00 00 00 00 00 b6 00 00 00 00 00 00 00 00 00 00 00 80 00 // body slot these 4 values are only
 * used if itemtype1 = 0 or 1 00 00 // 00 00 // 00 00 // 50 c6 0c 00 format dd h (h dddhh hhhh d) revision 377 format dd
 * h (h dddhh dhhh d)
 * 
 * @version $Revision: 1.4.2.1.2.3 $ $Date: 2005/03/27 15:29:57 $
 */
public final class BuyList extends L2GameServerPacket
{
	private static final String _S__1D_BUYLIST = "[S] 11 BuyList";
	private int _listId;
	private L2ItemInstance[] _list;
	private int _money;
	private double _taxRate = 0;

	public BuyList(L2TradeList list, int currentMoney)
	{
		_listId = list.getListId();
		List<L2ItemInstance> lst = list.getItems();
		_list = lst.toArray(new L2ItemInstance[lst.size()]);
		_money = currentMoney;
	}

	public BuyList(L2TradeList list, int currentMoney, double taxRate)
	{
		_listId = list.getListId();
		List<L2ItemInstance> lst = list.getItems();
		_list = lst.toArray(new L2ItemInstance[lst.size()]);
		_money = currentMoney;
		_taxRate = taxRate;
	}

	public BuyList(List<L2ItemInstance> lst, int listId, int currentMoney)
	{
		_listId = listId;
		_list = lst.toArray(new L2ItemInstance[lst.size()]);
		_money = currentMoney;
	}

	@Override
	protected final void writeImpl()
	{
		writeC(0x11);
		writeD(_money); // current money
		writeD(_listId);

		writeH(_list.length);

		for(L2ItemInstance item : _list)
		{
			if(item.getCount() > 0 || item.getCount() == -1)
			{
				writeH(item.getItem().getType1()); // item type1
				writeD(item.getObjectId());
				writeD(item.getItemId());
				if(item.getCount() < 0)
				{
					writeD(0x00); // max amount of items that a player can buy at a time (with this itemid)
				}
				else
				{
					writeD(item.getCount());
				}
				writeH(item.getItem().getType2()); // item type2
				writeH(0x00); // ?

				if(item.getItem().getType1() != L2Item.TYPE1_ITEM_QUESTITEM_ADENA)
				{
					writeD(item.getItem().getBodyPart()); // rev 415  slot    0006-lr.ear  0008-neck  0030-lr.finger  0040-head  0080-??  0100-l.hand  0200-gloves  0400-chest  0800-pants  1000-feet  2000-??  4000-r.hand  8000-r.hand
					writeH(item.getEnchantLevel()); // enchant level
					writeH(0x00); // ?
					writeH(0x00);
				}
				else
				{
					writeD(0x00); // rev 415  slot    0006-lr.ear  0008-neck  0030-lr.finger  0040-head  0080-??  0100-l.hand  0200-gloves  0400-chest  0800-pants  1000-feet  2000-??  4000-r.hand  8000-r.hand
					writeH(0x00); // enchant level
					writeH(0x00); // ?
					writeH(0x00);
				}

				if(item.getItemId() >= 3960 && item.getItemId() <= 4026)
				{
					writeD((int) (item.getPriceToSell() * Config.RATE_SIEGE_GUARDS_PRICE * (1 + _taxRate)));
				}
				else
				{
					writeD((int) (item.getPriceToSell() * (1 + _taxRate)));
				}
			}
		}
	}

	/* (non-Javadoc)
	 * @see com.l2jfrozen.gameserver.serverpackets.ServerBasePacket#getType()
	 */
	@Override
	public String getType()
	{
		return _S__1D_BUYLIST;
	}
}
